WO2002054355A1 - Method and system for the conduct of lottery games over a telecommunication network - Google Patents
Method and system for the conduct of lottery games over a telecommunication network Download PDFInfo
- Publication number
- WO2002054355A1 WO2002054355A1 PCT/IL2001/000004 IL0100004W WO02054355A1 WO 2002054355 A1 WO2002054355 A1 WO 2002054355A1 IL 0100004 W IL0100004 W IL 0100004W WO 02054355 A1 WO02054355 A1 WO 02054355A1
- Authority
- WO
- WIPO (PCT)
- Prior art keywords
- user
- messages
- values
- users
- game
- Prior art date
Links
Classifications
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07C—TIME OR ATTENDANCE REGISTERS; REGISTERING OR INDICATING THE WORKING OF MACHINES; GENERATING RANDOM NUMBERS; VOTING OR LOTTERY APPARATUS; ARRANGEMENTS, SYSTEMS OR APPARATUS FOR CHECKING NOT PROVIDED FOR ELSEWHERE
- G07C15/00—Generating random numbers; Lottery apparatus
- G07C15/006—Generating random numbers; Lottery apparatus electronically
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3202—Hardware aspects of a gaming system, e.g. components, construction, architecture thereof
- G07F17/3223—Architectural aspects of a gaming system, e.g. internal configuration, master/slave, wireless communication
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/326—Game play aspects of gaming systems
- G07F17/3262—Player actions which determine the course of the game, e.g. selecting a prize to be won, outcome to be achieved, game to be played
-
- G—PHYSICS
- G07—CHECKING-DEVICES
- G07F—COIN-FREED OR LIKE APPARATUS
- G07F17/00—Coin-freed apparatus for hiring articles; Coin-freed facilities or services
- G07F17/32—Coin-freed apparatus for hiring articles; Coin-freed facilities or services for games, toys, sports, or amusements
- G07F17/3286—Type of games
- G07F17/329—Regular and instant lottery, e.g. electronic scratch cards
Definitions
- the present invention relates in general to a method and system for conducting lottery games, and more specifically to the conduct of lottery games over a telecommunication network operative in linking a central gaming server system to participants of the game.
- One aspect of the present invention regards a method for the conduct of open games in a communication network consisting of a plurality of users participating in the game and communicatively connected to a central server system.
- the method consists the operative steps of establishing specific data files with the communication network wherein specific software routines are maintained, submitting messages containing user-selected values by a plurality of users participating in the game, transmitting the messages initiated by the plurality of users to the central server system, processing the messages from the plurality of users by the particular software routines in conjunction with the specific data files, storing the messages submitted into the specific data files, establishing a random baseline result in regard to a specific game by generating a set of random values across a larger set of predetermined and preset values, and determining a measure of equivalency between the randomly generated set of values and the user-introduced values whereby the messages expressing equivalency to the baseline result will be linked to the set of randomly generated values.
- a second aspect of the present invention regards a system for conducting open games across a communication network, which includes a plurality of users participating in the open games.
- the users communicatively connected to a central gaming server.
- the system consists of a central gaming server system embedded on a host computer platform for gaming system applications.
- the server contains a communication device, a storage device utilized for holding particular software modules and associated data files operative in the running of the gaming system, and a gaming server application for the conduct and management of games.
- the gaming server application consists of a user transaction handling module, a game results handling module, a transaction database, and a game results database.
- a third aspect of the present invention regards a method for the conduct of a set of games over a communication network including a plurality of potential participants in the games.
- the participants are operating various communication devices across the communication network in order to communicatively connect to a central gaming server system.
- the method consists of maintaining functional data structures within the communication network wherein operative software routines instituting a gaming server application are implemented, submitting user-initiated messages including values selected as indicative of an assumed result of a specific game by a plurality of participants to the central server.
- the method further includes delivering user-initiated messages to the central gaming server system via a series of telecommunication networks, processing the messages received from the users by utilizing particular software modules in conjunction with functional data structures, storing the processed messages into specific data structures, substantiating a random baseline result to a specific game by generating a random set of values across a substantially larger set of predetermined and preset values, determining equivalency factors of the set of randomly generated values and the set of user-introduced values, whereby the messages including user-selected values expressing consequential equivalency relationships to the random set of values will be connected by proper symbolic links to the respective set of randomly generated values.
- Fig. 1 is a pictorial representation of a computing and communication environment wherein the method and the system of the present invention can be implemented;
- Fig. 2 depicts a block diagram illustrative of selected components in a telecommunication network in conjunction with components of the present invention which operatively implement the proposed system and method;
- Fig. 3 is a block diagram illustrative of the server system and the various hardware and software components, operative in the application of the proposed method, contained therein, in accordance with a preferred embodiment of the present invention
- Figs. 4, 5, and 6 are flow diagrams illustrative of the proposed method, in accordance with a preferred embodiment of the present invention.
- a novel method and system for the conduct of public games in a telecommunication network is disclosed.
- the preferred embodiment of the present invention will describe a lottery game organized, controlled and practiced over a cellular communication network by utilizing a known service of the digital cellular networks such as the Short Message Service (SMS) those skilled in the art can appreciate that the present invention is capable of being applied in a variety of networks and protocols and that the present invention applies equally to diverse forms of games.
- SMS Short Message Service
- SMS Short Message Service
- GSM Global System for Mobile
- SMS is a store-and-forward service. SMS messages do not require the target cellular phone to be active and within range and will be held for a predetermined length of time until the target cellular phone is active and within range. SMS messages are transmitted within the same cell or to other cells to users with roaming capability. SMS messages can be sent from one digital phone to another or from a World Wide Web (Web) site. Once an SMS message is sent, it is received by a Short Message Service Center (SMSC). In order to transmit the message to the appropriate device, the SMSC sends an SMS request to the Home Location Register (HLR) to find the roaming customer. The LHR will return to the SMSC the subscriber's status such as "active", "inactive” and the cell-related location of the subscriber.
- SMSC Short Message Service Center
- SMSC will hold the message for a predetermined length of time.
- the HLR sends a notification to the SMSC, and the SMSC will attempt delivery of the message in a Short Message Delivery Point to Point format to the serving system.
- the system pages the target device and if the device responds the message is delivered. SMS features confirmation of message delivery.
- the SMSC receives verification that the message was received by the end user then classifies the message as "sent” and will not attempt to send again.
- SMS Short Term Evolution
- E-commerce, e-mail, mobile banking, and various information services configured either as "push-based” or “pull-based” and originating from either a public or private source are becoming widely used in the framework of the SMS service.
- the information thus delivered comprises share prices, sports scores, weather, flight information, news headlines and the like.
- a text message containing lottery numbers is submitted by a cellular phone user to a short code phone number that is mapped to the SMS Center of a cellular phone operator.
- the message received by the SMSC is diverted to a gaming server system embedded on a computer platform.
- the gaming server system contains a lottery game application.
- the application intercepts and parses the message to establish the identity of the cellular phone user and extract the operative information therein.
- a lottery transaction containing the cellular phone's user identification, accounting data and the selection of lottery numbers, is generated and logged. Subsequently the lottery application compiles and sends a message acknowledging the user's selection.
- the message is re-directed back to the cellular phone with a reverse charging set-up.
- the application determines the amount charged to the user's phone bill for selecting the lottery numbers.
- the actual lottery takes places at a predetermined time wherein a lottery drawing module initiates a random drawing of numbers. All the participants receive notification concerning the winning numbers, and indications concerning the results of the individual selection of numbers. The winner or winners are notified in regard to the amounts won, to the various technicalities involved in the winning such as crediting of the appropriate accounts, contact information and the like.
- Fig. 1 illustrates an exemplary environment wherein the preferred embodiment of the present invention is implemented.
- Users 10, 12, 14 having communication devices 11, 13, 15 such as cellular phones connect intermittently to a communication network 16 such as a cellular telephone network in order to conduct phone calls.
- a communication network 16 such as a cellular telephone network
- users 10, 12, 14 activate communication devices 11, 13, 15 and send SMS text messages containing a coded destination number and selected lottery numbers.
- the message is transmitted via network 16 to Short Message Service Center (SMSC) 18 in the standard manner of SMS text messages.
- SMSC 18 identifies the message by the destination code number as a lottery game-related message and therefore diverts the message to a gaming server system 20 embedded on a computing platform.
- SMSC 18 Short Message Service Center
- Subscriber 10 operates a communication device 11 such as a cellular phone.
- the cellular phone can be any GSM enabled device having the features necessary for the application of SMS such as the Nokia 2110 or the Nokia 7110 mobile devices manufactured by the Nokia Group, Epsoo, Finland.
- Subscriber 10 submits SMS messages via a cellular communication network to Short Message Service Center (SMSC) 18.
- SMSC 18 can be a voice mail platform or a stand-alone switching platform such as the Logica, or the MXE, or the Ericsson-a-SMC-c manufactured by Ericsson Corporation of Sweden.
- the message is identified and suitably diverted by SMSC 18 via a data network 17 such as the Internet via an SMS gateway platform 21 to a gaming server system 20 embedded onto a computer platform connected to data network 17.
- the message is intercepted and handled by a game application software product 16 such as a lottery game application.
- Game application 16 transmits a reply message to the subscriber 10 via gateway 21, via data network 17, and via SMSC 18.
- Subscriber 10 can naturally submit SMS text messages intended to be delivered to other server systems or for other subscribers such as to subscriber 12 having a GSM enabled communication device 13.
- SMSC 19 transmits the target phone number to Home Location Register (HLR) 19 in order to effect the location the requested target phone.
- HLR Home Location Register
- HLR 19 locates the target phone and returns subscriber 12 status and location to SMSC 18. Consequently the message is delivered by SMSC 18 to subscriber 12; the message delivery is confirmed and transmitted back to the source phone number where the original message was submitted.
- PDAs Personal Digital Assistants
- WANs Wide Area Networks
- PBX Private Branch Exchange
- VPNs Virtual Private Networks
- Proprietary networks Proprietary networks and the like.
- Fig. 3 illustrates the components of an exemplary gaming server system.
- Gaming server system 20 consists of communication device 22 such as a network interface card or a modem, input device 24 such as a display terminal and storage device 38 such as a disk device.
- Storage device 38 stores the various software modules and data structures instituting the lottery game application.
- the software modules of the lottery game application consists of a registration module 28, a customer transaction handling module 30, a lottery results handling module 32, a lottery drawing module 34, a user interface module 26, and a log module 36.
- the associated data structures and tables consists of a customers database 40, a customer transaction database 42, a lottery results database 44, a log database 48, and a set of control tables 46.
- Client 10 sends registration messages, betting transactions and game-related inquiries to gaming server 20.
- Gaming server 20 replies with confirmation messages, answers to submitted queries and automatic game-related notifications back to client 10.
- the clients messages and the answers are transmitted via communication device 22.
- the task of registration module 28 is to register subscribers who request to take part in the game. Registration records are produced using relevant details of subscriber such as personal information, cellular phone number, and the like and inserted into customer database 40.
- Customer transaction handler module 30 processes the betting transactions of the registered subscribers and inserts the transactions into customer transaction database 43.
- a transaction could contain fields such as the subscriber's personal information, the selected lottery numbers, indication regarding the date and time of respective lottery, a timestamp and the like.
- Lottery drawing module 34 performs the actual lottery.
- the lottery could be executed automatically by an appropriate system process at predefined time intervals the value of which could be stored in the control tables 46 or could be initiated manually by a user of the gaming server system 38.
- the user (typically a system administrator or a Webmaster) could activate the execution of the lottery drawing via input device 24.
- Input device 24 could have a Graphical User Interface (GUI) which will provide the user with a manipulable visual tool set such as graphically simulated buttons, and menus.
- GUI Graphical User Interface
- the performance of the lottery drawing will be effected by suitable GUI instructions effected by the user and sent to the user interface module 26.
- User interface 26 will translate the GUI instructions into executable commands and call Lottery drawing module 34 in order to initiate the lottery drawing process.
- the process involves a random generation of numbers and the storing of the numbers into lottery results database 44.
- lottery results handling module 32 will be activated either automatically or manually to examine the accumulated customer transactions relating to the previously executed lottery drawing.
- Lottery results handling module 32 will scan the customer transactions database 42 and will check the entire set of transactions in order to match the subscriber-selected numbers against the set of random numbers generated in the lottery drawing. The matching process will appropriately flag the transaction records in customer transactions database 42 in order to indicate the status of the selection such as no-win or win.
- the examination is completed the entire set of participants is sent notification messages concerning the winning numbers and the results of the individual bets. It will be easily perceived by one skilled in the art that in other embodiments of the present invention additional modules, routines or tables could be utilized.
- a statistical module could be used to process subscriber related information for the purposes of market research, sales, advertisement, creation of mailing lists and the like.
- Fig. 4 illustrates the flow of control in the registration module.
- the registration module parses the message sent by a subscriber and at step 52 the subscriber cellular account number is extracted from the text message.
- the subscriber account which was created prior to the registration process, is accessed and at step 56 the subscriber data is fetched from the account.
- the information could contain the caller identification, a subscriber name and the gender thereof.
- a lottery customer record is built at step 58 and at step 60 the record is inserted into the customer database.
- the registration is established and an appropriate text message is sent as confirmation back to the cellular phone of the new lottery subscriber.
- Fig. 5 illustrates the flow of control in the transactions handling module.
- the gaming application following the interception of a text message from a client 10 of Fig. 3 calls customer transaction module 30 of Fig. 3.
- customer transaction module 30 of Fig. 3 At step 66 an intercepted message is parsed and at step 68 an attempt is made to identify the customer originating the message.
- step 80 If the message is not in a valid format at step 80 a suitable error message is produced and sent. Next, at step 90 control returns to the gaming application. If the message format and content is valid then at step 82 the transaction is properly structured for storage and inserted into the customer transaction database 42 of Fig. 3. At step 84 the call charges are reversed in order to establish the charging of the customer for the reception of the confirmation message. At step 86 a confirmation message is sent to the customer originating the transaction. At step 88 the customer's account is charged for the transaction performed. At step 90 control returns to the gaming application.
- Fig. 6 shows the operation of the lottery results handling module 32 of Fig. 3.
- the results handling module 32 is activated after the performance of the lottery drawing in order to process all the transactions relating to a specific lottery drawing.
- a lottery drawing is identified by a timestamp created at the time of the drawing performance. Therefore all the non-flagged transactions having a reception timestamp with a value below the timestamp of the drawing will be considered relevant to a specific drawing.
- Results handling module 32 will attempt to match the lottery numbers selected by respective customers in each transaction to the lottery drawing results i.e., the numbers randomly generated by the lottery drawing module 34 of Fig. 3. At step 92 the winning numbers are fetched from the appropriate control tables 46 of Fig. 3.
- the first transaction record is read from customer transaction database 42 of Fig. 3.
- the numbers selected by the customer are obtained and compared with the winning numbers.
- another transaction record is read from the customer transactions database. As long as there are more transaction records in the database (step 106) the control will perform steps 96 through 106. When all the transactions were processed at step 108 the winning amounts are calculated and at step 110 the values are stored in the control tables 46 of Fig. 3. At 112 all the participants are notified of the winning numbers and the results of the respective individual bets.
- the system sends a greeting message: "Mr/Mrs LASTNAME thanks for using the Mobile Lottery system. Please reply with your six numbers all in two digits (e.g. 02 12 34 35 44 46)".
- the system responds: "Sorry, but the Mobile Lottery system is not familiar with this account number. Please try again or call 020 777 777 777 to establish your account.”
- the following is a step-by-step description of an exemplary text messaging dialogue associated with the subscriber's selection of the lottery numbers carried out between a cellular phone user and the gaming server system.
- Cellular phone user Selects the lottery numbers and submits a text message.
- Gaming server system :
- the system sends confirmation message to the user.
- the message could consist of the following text: "Mr/Mrs LASTNAME, your bet has been accepted. Soon after the dd/mm/yyyy draw you will receive a message with the winning numbers and your score.”
- Gaming server system After the lottery drawing, the system sends confirmation of the winning numbers to all the cellular phone users participating in the specific drawing.
- the message could consist of the following text: "The winning numbers for the Lottery on dd/mm/yyyy were XX XX XX XX XX. You guessed 3 of them. Your account will be credited with xxxxx.xx.".
Priority Applications (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/IL2001/000004 WO2002054355A1 (en) | 2001-01-01 | 2001-01-01 | Method and system for the conduct of lottery games over a telecommunication network |
Applications Claiming Priority (1)
Application Number | Priority Date | Filing Date | Title |
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PCT/IL2001/000004 WO2002054355A1 (en) | 2001-01-01 | 2001-01-01 | Method and system for the conduct of lottery games over a telecommunication network |
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WO2002054355A1 true WO2002054355A1 (en) | 2002-07-11 |
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PCT/IL2001/000004 WO2002054355A1 (en) | 2001-01-01 | 2001-01-01 | Method and system for the conduct of lottery games over a telecommunication network |
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Cited By (11)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2385802A (en) * | 2002-05-10 | 2003-09-03 | Balraj Akalley | A computer system for enabling text message entries in a lottery |
WO2004114235A1 (en) * | 2003-06-26 | 2004-12-29 | Ivanov Ventzislav | Implementation of games with a very large number of players in real time |
NL1023804C2 (nl) * | 2003-07-03 | 2005-01-04 | Stichting Exploitatie Nl Staat | Werkwijze en systeem voor het houden van een loterij. |
EP1613407A2 (en) * | 2003-03-26 | 2006-01-11 | Gtech Rhode Island Corporation | Electronic delivery of gaming tickets |
WO2006002494A1 (en) * | 2004-07-07 | 2006-01-12 | Red Tech Limited | Gaming system and method |
WO2006005786A1 (en) * | 2004-07-09 | 2006-01-19 | Jetbet Oy | Method for gaming and gaming system |
LT5305B (lt) | 2004-04-13 | 2006-01-25 | Kristaps ZĪDS | Duomenų apibendrinimo sistema loterijoms ir su jasusietas būdas |
AU2003204568B2 (en) * | 2002-08-06 | 2011-02-03 | Quick Text Limited | Electronic sales and/or promotion system |
WO2012074140A1 (en) * | 2010-11-30 | 2012-06-07 | Ndonye Mackenzie | A lottery system and methods thereof |
EP2704115A3 (en) * | 2012-09-04 | 2014-04-09 | Volodymyr Kolomiiets | System for implementing commercial electronic games and method of their development |
US8747209B2 (en) | 2009-11-13 | 2014-06-10 | Bonobo Plc | Multi-draw game system |
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Cited By (24)
Publication number | Priority date | Publication date | Assignee | Title |
---|---|---|---|---|
GB2385802B (en) * | 2002-05-10 | 2004-11-17 | Balraj Akalley | Improvements in lottery entry systems |
GB2385802A (en) * | 2002-05-10 | 2003-09-03 | Balraj Akalley | A computer system for enabling text message entries in a lottery |
AU2003204568B2 (en) * | 2002-08-06 | 2011-02-03 | Quick Text Limited | Electronic sales and/or promotion system |
AU2003204568B9 (en) * | 2002-08-06 | 2011-02-24 | Quick Text Limited | Electronic sales and/or promotion system |
EP1613407A4 (en) * | 2003-03-26 | 2007-03-21 | Gtech Corp | ELECTRONIC DELIVERY OF GAMES |
EP1613407A2 (en) * | 2003-03-26 | 2006-01-11 | Gtech Rhode Island Corporation | Electronic delivery of gaming tickets |
US8512122B2 (en) | 2003-03-26 | 2013-08-20 | Spielo International Canada, Ulc | Electronic delivery of gaming tickets |
WO2004114235A1 (en) * | 2003-06-26 | 2004-12-29 | Ivanov Ventzislav | Implementation of games with a very large number of players in real time |
NL1023804C2 (nl) * | 2003-07-03 | 2005-01-04 | Stichting Exploitatie Nl Staat | Werkwijze en systeem voor het houden van een loterij. |
EP1494185A1 (en) * | 2003-07-03 | 2005-01-05 | Stichting Exploitatie Nederlandse Staatsloterij | Method and system for conducting a game of chance |
LT5305B (lt) | 2004-04-13 | 2006-01-25 | Kristaps ZĪDS | Duomenų apibendrinimo sistema loterijoms ir su jasusietas būdas |
EP1782305A1 (en) * | 2004-07-07 | 2007-05-09 | Red Tech Limited | Gaming system and method |
EP1782305A4 (en) * | 2004-07-07 | 2007-09-19 | Red Tech Ltd | GAME SYSTEM AND METHOD |
WO2006002494A1 (en) * | 2004-07-07 | 2006-01-12 | Red Tech Limited | Gaming system and method |
EA010282B1 (ru) * | 2004-07-09 | 2008-08-29 | Джетбет Ой | Способ осуществления игры и игровая система |
EP2081162A3 (en) * | 2004-07-09 | 2009-07-29 | Jetbet OY | Method for gaming and gaming system |
WO2006005786A1 (en) * | 2004-07-09 | 2006-01-19 | Jetbet Oy | Method for gaming and gaming system |
US8747209B2 (en) | 2009-11-13 | 2014-06-10 | Bonobo Plc | Multi-draw game system |
WO2012074140A1 (en) * | 2010-11-30 | 2012-06-07 | Ndonye Mackenzie | A lottery system and methods thereof |
JP2014502200A (ja) * | 2010-11-30 | 2014-01-30 | マッケンジー、ヌドニー | ロッタリーシステム及び方法 |
KR101541983B1 (ko) * | 2010-11-30 | 2015-08-04 | 은도녜 매켄지 | 로터리 시스템 및 그 방법들 |
AU2011337579B2 (en) * | 2010-11-30 | 2016-02-25 | Ndonye Mackenzie | A lottery system and methods thereof |
US9430910B2 (en) | 2010-11-30 | 2016-08-30 | Ndonye Mackenzie | Lottery system and methods thereof |
EP2704115A3 (en) * | 2012-09-04 | 2014-04-09 | Volodymyr Kolomiiets | System for implementing commercial electronic games and method of their development |
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